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Quirkz
Time to socialise and see if I can get involved with the making side of things.
Interested in newb friendly jams and collabs, jack of all trades but on an old slow set up until I replace my box, so no 3D or in engine work right now.

Joined on 2/26/23

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Quirkz's News

Posted by Quirkz - August 10th, 2023


Everyone has been hard at work, so it is about time to announce a few members of the team and hint at what is to come.


The demo level's entry area (which no one is responsible for the rough squiggles other than me) and some of the enemies as drawn by Friedk0i , who joined in to expand their skills and has made some visually appealling enemies for us so far, give their profile a visit to see their usual work.

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The wider level map and flow is also ready and waiting for the artistic touch, how much will see the trailer still to be decided, blur purely to not look like I drew the level in Paint.


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And last but most certainly not least, someone has been working crazy hard to voice the main protagonist.


You can all look forward to her being fully voiced for the trailer as she jumps, dodges and squirms in the clutches of her enemies thanks to the efforts of BunnyAudio , you can't miss heading over to her profile for a sign of things to come.

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Catcher bot and one other enemy interaction in the works, with the rest planned out after those, it's been a great project to get started with and I hope people can join us as we sink our teeth into working on bringing it to life.


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Posted by Quirkz - July 23rd, 2023


I've been on the daily grind in the offline world this week, definitely could use a week of sleep right now.


But while I've been doing that the artist and VA have been hard at work, I'm really impressed, and I have my work cut out animating and stitching it together for the first mini animation (a week ish from now hopefully)


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Posted by Quirkz - July 16th, 2023


With an excellent voice actress and great new pixel artist, as well as a musician/audio tech I'm eager to talk more with and support from a few others, I couldn't have asked for more from my little collab.


I'll be setting up all the things we need to work towards the same end result and am really looking forward to working with them while I get the style sheets and level design roughed out and ready to work some magic on.


Watch this space for some sort of first sneak peak once things have been pulled together from the respective creatives.


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Posted by Quirkz - July 12th, 2023


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Only a little work this time, I needed a downed player to work with for the catcher pick up animation so I tried a few variations, I think I'll go with this one and maybe one other depending on how the player is knocked down and have how the catcher picks her up change depending on which she is in when interacted with.


The collab search continues, any musicians out there? See my other news and art for more info, or ask.


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Posted by Quirkz - July 10th, 2023


Two of the five hostile NPC for the level I'm working on now have their finished design, and a voice actress is working on samples for the player character.


The capture bot (and 2/3 of the other bots) is going to be a lot easier to animate than the guard and player so I suspect that will get completed first. Still lots of messing with the color pallet and maybe the outfit of the player to be done.


This project is now M/A rated, a lewd platformer, as I talked to a few people who are interested and whose work is that way inclined, the trailer will most likely come out M, but the content of the hypothetical game and some of the assets that are created will be A enough that's it's best to be safe.


I'll be putting together a SFW project at some point too as I want to work with as many people as possible and not cut people out because of the rating they work at.


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Posted by Quirkz - July 6th, 2023


A little more thought and a chat with a few artists and voice actors later, I think these are enough mobs to be getting on with for now.


Random collab plans so far - A short (staged) 'play through' while interacting with enemies, maybe lose and restart a few times, and then a cutscene conversation with an NPC or boss.


Relaxed project, open to focusing on parts that people want to highlight in their own work.


Wanted - Voice actors, music and sound effect creators, and perhaps artists for the cutscene.


If you think of something else that could be showcased in a game mock up don't be afraid to reach out.


Also - can you guess how each enemy attacks?


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(I changed from E on my last post to M on this one as two of the people I spoke to are more focused on that work and a game that impresses me does too, but still let me know if you want to do something, I'm probably going to mock up a few games over the next few months and see if any really grab me/others.)


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Posted by Quirkz - July 5th, 2023


If you came here from my forum post (or even if you didn't) I'm making a new character and assets now with the intention of making a mock up level and cutscene, if anyone would like something to showcase their audio (music, sound effects, voice acting) or other skills I haven't thought of yet, lets talk.


I think I have her silhouette working, but it's a mess without the blur to hide behind still :p

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Sci fi, platform shooter/metroidvania with a few mobs to take out.


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Posted by Quirkz - July 5th, 2023


I'm looking to improve/relearn some skills and join in with projects and jams.


I'm aiming at pixel art and maybe some writing at the moment as I don't have the kit for 3d work right now.